Lemmens, J. S. (2024). The Media Entertainment Success Cycle. In T. Araujo, & P. Neijens (Eds.), Communication Research into the Digital Society: Fundamental Insights from the Amsterdam School of Communication Research (pp. 101-120 ). Amsterdam University Press. https://doi.org/10.2307/jj.11895525.9, https://doi.org/10.1515/9789048560608-007[details]
Rehbein, F., Gentile, D. A., Lemmens, J., & Rumpf, H. J. (2024). Structural Game Characteristics and Problematic Gaming: Introduction of the Risk Characteristics Checklist for Games (RCCG). Sucht, 70(2), 77-86. https://doi.org/10.1024/0939-5911/a000859[details]
Lemmens, J. S. (2023). Persistence and pleasure in VR: Enhancing Exercise Endurance and Enjoyment through Virtual Environments. Psychology of Sport and Exercise, 69, Article 102494. Advance online publication. https://doi.org/10.1016/j.psychsport.2023.102494[details]
Lemmens, J. S., & Freiherr von Münchhausen, C. (2023). Let the beat flow: How game difficulty in virtual reality affects flow. Acta Psychologica, 232, Article 103812. Advance online publication. https://doi.org/10.1016/j.actpsy.2022.103812[details]
Lemmens, J. S., & Weergang, I. A. M. (2023). Caught them all: Gaming disorder, motivations for playing and spending among core Pokémon Go players. Entertainment Computing, 45, Article 100548. Advance online publication. https://doi.org/10.1016/j.entcom.2023.100548[details]
Lemmens, J. S., Simon, M., & Sumter, S. R. (2022). Fear and loathing in VR: the emotional and physiological effects of immersive games. Virtual Reality, 26(1), 223-234. Advance online publication. https://doi.org/10.1007/s10055-021-00555-w[details]
Liu, D., Lemmens, J., Hong, X., Li, B., Hao, J., & Yue, Y. (2022). A network analysis of internet gaming disorder symptoms. Psychiatry Research, 311, Article 114507. https://doi.org/10.1016/j.psychres.2022.114507[details]
2019
Peeters, M., Koning, I., Lemmens, J., & van den Eijnden, R. (2019). Normative, passionate, or problematic? Identification of adolescent gamer subtypes over time. Journal of Behavioral Addictions, 8(3), 574-585. https://doi.org/10.1556/2006.8.2019.55[details]
Baumgartner, S. E., van der Schuur, W. A., Lemmens, J. S., & te Poel, F. (2018). The relationship between media multitasking and attention problems in adolescents: Results of two longitudinal studies. Human Communication Research, 44(1), 3-30. https://doi.org/10.1093/hcre.12111[details]
Baumgartner, S. E., Lemmens, J. S., Weeda, W. D., & Huizinga, M. (2017). Measuring media multitasking: Development of a short measure of media multitasking for adolescents. Journal of Media Psychology, 29(4), 188-197. https://doi.org/10.1027/1864-1105/a000167[details]
Lemmens, J. S., & Hendriks, S. J. F. (2016). Addictive Online Games: Examining the Relationship Between Game Genres and Internet Gaming Disorder. Cyberpsychology, Behavior, and Social Networking, 19(4), 270-276. https://doi.org/10.1089/cyber.2015.0415[details]
Petry, N. M., Rehbein, F., Gentile, D. A., Lemmens, J. S., & et al. (2016). Griffiths et al.’s comments on the international consensus statement of internet gaming disorder: furthering consensus or hindering progress? Addiction, 111(1), 175-178. Advance online publication. https://doi.org/10.1111/add.13189[details]
van den Eijnden, R. J. J. M., Lemmens, J. S., & Valkenburg, P. M. (2016). The Social Media Disorder Scale. Computers in Human Behavior, 61, 478-487. Advance online publication. https://doi.org/10.1016/j.chb.2016.03.038[details]
Lemmens, J. S., Valkenburg, P. M., & Gentile, D. A. (2015). The Internet gaming disorder scale. Psychological Assessment, 27(2), 567-582. https://doi.org/10.1037/pas0000062[details]
2014
Petry, N. M., Rehbein, F., Gentile, D. A., Lemmens, J. S., Rumpf, H. J., Mößle, T., Bischof, G., Tao, R., Fung, D. S. S., Borges, G., Auriacombe, M., González Ibáñez, A., Tam, P., & O'Brien, C. P. (2014). An international consensus for assessing internet gaming disorder using the new DSM‐5 approach. Addiction, 109(9), 1399-1406. https://doi.org/10.1111/add.12457[details]
Petry, N. M., Rehbein, F., Gentile, D. A., Lemmens, J. S., Rumpf, H. J., Mößle, T., Bischof, G., Tao, R., Fung, D. S. S., Borges, G., Auriacombe, M., Gonzálezibáñez, A., Tam, P., & O'Brien, C. P. (2014). Internet gaming and addiction: a reply to King & Delfabbro. Addiction, 109(9), 1567-1568. https://doi.org/10.1111/add.12549[details]
Petry, N. M., Rehbein, F., Gentile, D. A., Lemmens, J. S., Rumpf, H. J., Mößle, T., Bischof, G., Tao, R., Fung, D. S. S., Borges, G., Auriacombe, M., Gonzálezibáñez, A., Tam, P., & O'Brien, C. P. (2014). Moving internet gaming disorder forward: a reply. Addiction, 109(9), 1412-1413. https://doi.org/10.1111/add.12653[details]
van Holst, R. J., Lemmens, J. S., Valkenburg, P. M., Peter, J., Veltman, D. J., & Goudriaan, A. E. (2012). Attentional bias and disinhibition toward gaming cues are related to problem gaming in male adolescents. Journal of Adolescent Health, 50(6), 541-546. https://doi.org/10.1016/j.jadohealth.2011.07.006[details]
2011
Lemmens, J. S., Valkenburg, P. M., & Peter, J. (2011). Psychosocial causes and consequences of pathological gaming. Computers in Human Behavior, 27(1), 144-152. https://doi.org/10.1016/j.chb.2010.07.015[details]
Lemmens, J. S., Valkenburg, P. M., & Peter, J. (2011). The effects of pathological gaming on aggressive behavior. Journal of Youth and Adolescence, 40(1), 38-47. https://doi.org/10.1007/s10964-010-9558-x[details]
Lemmens, J. S., Valkenburg, P. M., & Peter, J. (2009). Development and validation of a game addiction scale for adolescents. Media Psychology, 12(1), 77-95. https://doi.org/10.1080/15213260802669458[details]
Lemmens, J. S. (12-04-2011). Nieuwsuur [Television program] [Television] Hilversum: NOS. Nieuwsuur [Television program].
Spreker
Lemmens, J. S. (invited speaker) (22-11-2012). Oorzaken en gevolgen van gameverslaving onder jongeren., Conferentie, Gamen: Fun of funest?, Utrecht.
Lemmens, J. S. (invited speaker) (2012). (2012, September). Causes and Consequences of Game Addiction., International Expert Workshop on Game Addiction: Kriminologisches Forschungsinstitut Niedersachsen, Hannover, Germany.
2010
Lemmens, J. S. (2010). Causes and consequences of pathological gaming. [Thesis, fully internal, Universiteit van Amsterdam]. Amsterdam School of Communication Research. [details]
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